Our Restoration Druid guide for patch 8.3 has (finally?) been updated! While we are already very deep into the patch and the raiding tier, we hope that this can still be useful for some people still working their way through Ny’alotha.Read More →
Ny’alotha is my first cleared tier since taking my nearly four year break from World of Warcraft. While it has been fun to return to the game which has captivated me more than any other, the most prominent feeling that this tier has left me with is disappointment.Read More →
Welcome to my Emerald Nightmare tips and tricks guide for Restoration Druids. Please remember that the suggested talent builds are meant to provide the best assistance to the raid team during mythic progression. These are not the only viable talents, and various talent combinations work for many of these fights. Also, remember that the talents are selected to maximize the potential for success on progression, not for parsing. Finally, many talents are situational and are better for different raid teams, strategies, and healing compositions. Do not take these talent suggestions as law, they can be changed based on the individual situation. If you have any further questions please comment below or tweet me @Healcraft.
Welcome to Healcraft.net’s Restoration Druid Guide for Best in Slot gearing selection! My name is Lavathing, and I will be this guide’s author. As always, some of the selections below come down to very small mathematical differences, so some of the choices are based on gear availability and my personal discretion.
With all normal modes being farm for most progression guilds, I thought this would be a good time to give my opinion on this tier’s normal mode encounters, and what I thought about each boss. Due to the length of this article, we have split it into two parts for easy reading. This is Part II, please click here for Part I.
With all normal modes being farm for most progression guilds, I thought this would be a good time to give my opinion on this tier’s normal mode encounters, and what I thought about each boss. Due to the length of this article, we have split it into two parts for easy reading. This is Part I, please click here for Part II.
Some more great news from the PTR Dataminers! The map image for Isle of Giants has changed very slightly, however, very significantly. Take a look for yourself:
It seems that 5.2’s “heroic only” boss (think Sinestra) will also have a cap on how many times he will devour your raid each week. Ra-Den will no longer respawn after the 30th attempt each raid lockout. Here is the official blue post about it: